Hasbro×Oh YAAS

Hasbro × Oh YAAS

Dedicated Services Team

A Phased Partnership Model — Built for Scale

Blended Rate

$0.00/hr

Base Salary Target

0.0×

18-Month Investment

$0M+

The Strategy

Our Phased Approach

We build the durable base first, then expand only as brand adoption creates demand and budget clarity.
PHASE 1

Base Team

Shared services foundation with core operations, technology, strategy, product, and collectible leadership active from Day 1.

PHASE 2

Brand Sub-Teams

Add specialized teams only when each Hasbro brand adopts the platform — starting with Monopoly Icons.

We don't charge for the full org chart upfront.

Team Model

The Team

Two distinct project teams — one shared platform foundation, one lean brand sub-team. Each activated separately, billed separately.
Phase 1 · Base Team

CollectorWorld Build — Pulse

Base Infrastructure Team · Shared Services

RoleBase SalaryLoaded CostBill Rate/Hr
CTO (Fractional)$350,000$420,000$472.50
Sr Engineer$200,000$240,000$270.00
Chief Architect$250,000$300,000$337.50
Engineer (×4)50,00080,000$202.50
Mobile50,00080,000$202.50
QA50,00080,000$202.50
UX/UI Dev50,00080,000$202.50

Monthly Range

$578,880 – $609,930/mo

18-Month Total

$9,145,440

+ Brand Sub-Team
Phase 2 · Brand Sub-Team

Monopoly Icons Project

First Hasbro Brand Integration · Collectibles Focus

RoleBase SalaryLoaded CostBill Rate/Hr
CCO (Fractional)80 hrs/mo Mo 1–3 → 20 hrs/mo Mo 4–18$350,000$420,000$472.50
Monopoly Product Specialist00,00020,00035.00

Monthly Range

$31,050 – $80,730/mo

18-Month Total

$872,910

Rate Benchmark

Rate Benchmark

Billing benchmark: 2.0×–4.4× base salary. Oh YAAS target: 2.7×.

Below boutique. Well below McKinsey.

Independent Consultant (low)2.0×$200Christopher Penn Rate Guide
Independent Consultant (mid)2.5×$250Christopher Penn Rate Guide
OH YAAS PROPOSED2.7×$263.93Oh YAAS Internal Model
Boutique Consulting Firm3.0×$300Quora: Mgmt Consulting Rate Analysis
Management Consulting (large firm)4.4×$440Quora: McKinsey/BCG/Bain

18-Month Timeline

18-Month Hour Schedule

Gold cells show full-time activity, muted gold shows fractional leadership, and the lightest gold marks CCO ramp-down.

CollectorWorld Build — Pulse

Base Infrastructure Team · Resource Allocation by Month

Monopoly Icons Project

Brand Sub-Team · Resource Allocation by Month

RoleM1M2M3M4M5M6M7M8M9M10M11M12M13M14M15M16M17M18
VP Account Manager160160160160160160160160160160160160160160160160160160
Pre-Press Production160160160160160160160160160160160160160160160160160160
Marketing160160160160160160160160160160160160160160160160160160
CTO (Fractional)808080808080808080808080808080808080
Sr Engineer160160160160160160160160160160160160160160160160160160
Chief Architect160160160160160160160160160160160160160160160160160160
Engineer (×4)640640640640640640640640640640640640640640640640640640
Mobile160160160160160160160160160160160160160160160160160160
QA160160160160160160160160160160160160160160160160160160
UX/UI Dev160160160160160160160160160160160160160160160160160160
CCO (Fractional)808080202020202020202020202020202020
Monopoly Product Specialist160160160160160160160160160160160160160160160160160160
President (Fractional)808080808080808080808080808080808080
CPO (Fractional)808080808080808080808080808080808080
Product eCommerce/CollectorWorld160160160160160160160160160160160160160160160160160160
Product Mgt: Checklist Tool & Admin160160160160160160160160160160160160160160160160160160
UX/UI – Design160160160160160160160160160160160160160160160160160160
Designer160160160160160160
Monthly total2,8802,8802,8802,8202,8202,9802,9802,9802,9802,9802,9802,9802,8202,8202,8202,8202,8202,820

CCO ramps from 80 hrs Mo 1–3 to 20 hrs Mo 4–18.

Designer activates for 160 hrs Mo 6–11 only.

Monthly Full Team

Full Team Monthly Fees

Two teams, two budgets — the base platform and the first brand sub-team, each with its own fee schedule.

Pulse · Mo 1 Start

$308,880

Pulse · Mo 5+ Run-Rate

$578,880+

Monopoly · Mo 1–3

$59,400

Monopoly · Mo 16–17 Peak

$80,730
Phase 1 · Base Team

CollectorWorld Build — Pulse

Hasbro Pulse Integration Team · Monthly Fee Breakdown

RoleMo 1–3Mo 4–18Note
CTO (Fractional)$37,800$37,800
Sr Engineer$43,200$43,200
Chief Architect$54,000$54,000
Engineer (×4)$029,600Joins Mo 5
Mobile$0$32,400Joins Mo 5
QA$0$32,400Joins Mo 5
UX/UI Dev$0$32,400Joins Mo 3
President (Fractional)$43,200$43,200
VP Account Manager$32,400$32,400
CPO (Fractional)$37,800$37,800
Product eCommerce/CollectorWorld$43,200$43,200Active Mo 2+
Product Mgt: Checklist Tool & Admin$32,400$32,400
UX/UI – Design$28,080$28,080
Designer$0$21,600Active Mo 6–11 only

Monthly Range

$308,880 → $578,880–$609,930

18-Month Total

$9,145,440

+ Brand Sub-Team
Phase 2 · Brand Sub-Team

Monopoly Icons Project

Hasbro Icons Team · Monthly Fee Breakdown

RoleMo 1–3Mo 4–18Note
CCO (Fractional)$37,800$9,450Ramp-down after Mo 3
Monopoly Product Specialist$21,600$21,600
Designer$0$21,600Active Mo 6–11 only
Pre-Press Production$0$21,600Active Mo 16–17 only
Marketing$0$28,080Active Mo 16–17 only

Monthly Range

$31,050 – $80,730 / mo

18-Month Total

$872,910

Two-Project View

Ramped Fee Model

Start with the CollectorWorld base platform, then add Monopoly Icons as the first brand sub-team.

CCO (Fractional) + Monopoly Product Specialist + Designer (Mo 6–11) + Pre-Press (Mo 15–16) + Marketing (Mo 15–16)

MO 1

$59,400

MO 2

$59,400

MO 3

$59,400

MO 4

$31,050

MO 5

$31,050

MO 6

$52,650

MO 7

$52,650

MO 8

$52,650

MO 9

$52,650

MO 10

$52,650

MO 11

$52,650

MO 12

$31,050

MO 13

$31,050

MO 14

$31,050

MO 15

$80,730

MO 16

$80,730

MO 17

$31,050

MO 18

$31,050

Combined 18-Month Total

0,018,350

AR for Monopoly Icons (TBD)Inside the Card Experiences (TBD)Content Creation (TBD)Software Licensing (TBD)Hasbro handles all Distribution

Built to scale with adoption.

The model gives Hasbro a measured starting point: establish the base team, prove the platform with Monopoly, then expand brand-by-brand when demand is real.

Back to top

Revenue Justification

The Revenue Opportunity

Thirteen ways Oh YAAS generates new value for Hasbro.

01

New Trading Card IP Revenue

Create entirely new trading card product lines across Hasbro brands, entertainment properties, gaming franchises, and licensed partnerships, generating incremental revenue from products that do not exist today.

02

Embedded Revenue Across Trading Cards, Toys, Collectibles, Games & TCGs

Every product becomes a digital gateway through embedded technology, enabling ongoing monetization opportunities within cards, toys, games, collectibles, and trading card products long after the initial purchase.

03

Fan Engagement & Services Revenue

Consumers can purchase premium experiences and services from talent, creators, influencers, athletes, artists, and brand ambassadors, including video messages, live interactions, autographs, appearances, and exclusive content.

04

Sponsorship & Advertising Revenue

Brands gain direct access to highly engaged collectors through sponsored activations, offers, promotions, digital experiences, and embedded brand partnerships within physical and digital products.

05

Original Artwork & Creator Economy Revenue

Artists can create exclusive original artwork, limited editions, commissions, and collectible content, generating new revenue streams while expanding fan engagement and creator participation.

06

Secondary Market & Ownership Transfer Revenue

Each ownership transfer can generate platform fees and royalty participation, allowing Hasbro to monetize secondary market transactions that traditionally generate no revenue after the initial sale.

07

Competitive Gaming & Tournament Revenue

Organized tournaments, events, championships, and community competitions create revenue through entry fees, sponsorships, streaming opportunities, merchandise, and exclusive rewards.

08

Dutch Auction & Dynamic Pricing Revenue

Premium collectibles, rare releases, and limited-edition products can be sold through Dutch auctions and dynamic pricing models that maximize demand-based revenue and product value realization.

09

Increased Product Sales Through Data-Driven Collectible Strategies

Advanced collector analytics, purchasing insights, scarcity management, and product optimization drive higher conversion rates, stronger sell-through, increased customer lifetime value, and more efficient product development.

10

Unlocking the Value of Consumer Data

The Oh YAAS platform creates a powerful data ecosystem that captures valuable consumer insights, engagement patterns, purchasing behaviors, and fan interactions, enabling the creation of new high-margin revenue streams through targeted marketing, sponsorship opportunities, audience intelligence, product development insights, and strategic partnerships. As the platform scales, this data becomes an increasingly valuable asset that drives both business growth and long-term competitive advantage.

11

Premium Placement Advertising Marketplace

The Oh YAAS Bid Placement Platform creates a dynamic advertising marketplace where brands, sponsors, and partners can compete for premium visibility across the collectible ecosystem. Through a real-time bidding model, advertisers can secure top placements within product pages, checklists, collector experiences, star profiles, marketplace listings, and fan engagement touch points. This creates a scalable, high-margin revenue stream while ensuring the most relevant and valuable content is surfaced to users, maximizing both advertiser ROI and platform monetization.

12

Dynamic Pricing & Revenue Optimization

The Oh YAAS platform leverages real-time data, collectible attributes, rarity, demand signals, engagement metrics, and embedded experiences to dynamically optimize pricing across products and offerings. By continuously measuring the value consumers place on specific collectibles and their associated benefits, the platform can maximize revenue, increase conversion rates, and capture additional margin opportunities that traditional static pricing models leave untapped. This data-driven approach ensures pricing evolves with market demand, creating a smarter and more profitable collectible ecosystem.

13

Driving Growth Through Innovation and Efficiency

Oh YAAS not only creates new revenue opportunities but also delivers millions in potential cost savings through proprietary, industry-leading automation tools that reduce operational overhead, accelerate time-to-market, and drive enterprise-wide productivity and scalability.

Brand Scaling

Monopoly First. Then the World.

A perpetual annual release strategy — justified by one brand alone.

"We don't need Hasbro's full brand portfolio to make this work. Monopoly alone — with a disciplined release cadence of 2 series per year — generates a $200M+ revenue opportunity over 5 years, growing with every series. As more brands adopt, this becomes a perpetual money machine."

The Product Line — Series 1 SKUs

G5198

Starter Game

$39.99

5 cards/pack, 3 packs/box

Game components + 15 base chrome cards; entry-level bundle

G5197

Hanger Pack

$5.99

5 cards/pack

3 base chrome cards, 1 insert, 1 property deed

G5196

Blaster Box

$39.99

5 cards/pack, 7 packs/box

7 packs + token; retail parallel scheme

G5195

Mega Box

$69.99

5 cards/pack, 15 packs/box

15 packs + token; retail parallel scheme

HOBBY

Hobby Box

99.99

7 cards/pack, 12 packs/box

1 premium hit (auto or equivalent), 1 numbered base parallel, 3–5 additional numbered parallels

8-Series Revenue Roadmap ($ Millions)

2027–2031 Series-by-Series Breakdown

The Oh YAAS Proposal starts conservatively in Series 1–3 with lower SRPs to build collector adoption, then outpaces the Hasbro roadmap by Series 5 and generates +$20.3M more over 5 years.

YearSeriesHasbro CasesProposal CasesHasbro RevenueProposal RevenueDelta $Delta %
2027Series 132,71624,000$21,308,2492,995,180($8,313,069)(39.0%)
2028Series 234,35327,600$22,374,8464,944,457($7,430,389)(33.2%)
2029Series 336,07031,741$23,493,2267,187,145($6,306,080)(26.8%)
2029Series 437,87436,503$24,668,029$24,632,729($35,300)(0.1%)
2030Series 539,76841,979$25,901,215$28,328,409$2,427,195+9.4%
2030Series 641,75648,277$27,196,021$36,198,744$9,002,723+33.1%
2031Series 743,84455,519$28,556,168$41,629,5103,073,341+45.8%
2031Series 846,03663,847$29,983,735$47,873,8377,890,102+59.7%
5-Year Total312,417329,466$203,481,489$223,790,012+$20,308,523+10.0%
Revenue Delta: +$20.3M (+10%)

5-Year Projected Revenue (Monopoly alone)

$0.0M

Series 8 Annual Revenue Run Rate

$0.0M

2 releases/year — perpetual cadence

0 Series

This is one brand.

Hasbro has dozens.

Each new brand that adopts the Oh YAAS platform adds another compounding revenue engine — sharing the same infrastructure, the same team, and the same technology.